AC Rules
These rules were designed to ensure fair play for all. Any issues during the games with rules or players will be addressed by a WPT tournament official. Do not wait for the game to be over with any rules questions. Immediately stop the game and get the attention of a tournament official. Once the game is over, it is final.
A. Main Event Tournament Format
- Each team will play 10 preliminary games on Monday June 25. Games are self governed, however any issues with the rules should be reported to a WPT Staff member. After each game, one member from each team should report the result to the scorers' table including the cup differential. Cup differential is the amount of cups left on the winning team's side after the game is over.
- During the preliminary rounds, the home team will have choice of possession (2 balls) or table side. During the single elimination round on Tuesday, the higher ranked team will have choice of possession or side. The single elimination round is best 2/3 series with the higher ranked team having choice of possession or side for Games 1 and 3.
B. Set Up and Game Play
- Ten cups should be set up in triangle formation centered at the back of the 9 foot table on the black playing area. Cups should be filled approximately halfway with water. Players are responsible for making sure the cups are filled up half way.
- A line will be on the ground 12 inches behind the legs of the table. Touching the front of the line is permitted. Breaking the plane of the line at any time during the shot or after the shot is a loss of shot. Jumping over the line after the ball is released is prohibited.
- A ball that hits the table before or after hitting a cup is a missed shot. The 2nd player must wait to shoot until the 1st player's ball has been made or in possession of the defensive team.
- Anything that is on the table besides the game cups (wash cup, bottles, etc) is considered out of play. If the ball hits anything out of play including the table then goes in the cup, it will not count.
- When a shot ball lands in a cup, the cup must be removed from play by the defensive team. Offensive players can not shoot while cups are being removed.
- Shooting the ball before your partner's ball is sunk or out of play is a missed shot. A ball is considered in play from the time it leaves a shooter's hand until it has hit anything other than the cups in play (table, floor, made cups).
- Cups that fall over due to the force of a shot ball will count as made. Whipping the ball at cups to knock them over is prohibited. A cup can't be caught before it falls / spills.
- In the event that a player drops his/her ball into one of his/her own cups, no penalty is enforced.
- If a shot ball lands on an offensive cup, this will be a missed shot.
- If a player knocks over their own cup, the cup will count. If any part of the side of the cup makes contact with a table, it will count as a cup.
C. Racks
- 2 Racks are allowed at 1, 2, 3, 4, or 6. Racks must be asked for at the beginning of a possession or
during rollbacks. (no mid-turn racks); a rollback is considered the beginning of a possession. Racks should be centered in the back of the table.
- Diagram of racks allowed:

- Cups that slide out of formation (regardless of rack status) will be put back into formation; however
the defensive team can't fix or touch the cups unless the offensive team requests it.
D. Rollback Shots
- If both players on a team make their shots on the same turn, that team will get rollback shots. Rollback shots are unlimited if both players make both shots again.
E. Defense
- The defensive team's body and hands are required to stay behind the table while on defense. The waving of physical objects including hats, cups, balls or shirts behind the table is not allowed.
F. Ending the game
- After the final cup is hit, the opposing team's members will each have one rebuttal shot. Player A and B can both make the last cup. In this situation, the rebuttal team will have to make the last cup twice in order to force sudden death overtime. Double bagging the last cup does not add an extra cup to the cup differential. If the rebuttal team makes all the rebuttal shots, the game will go into a 4 cup sudden death overtime.
G. Sudden Death Overtime
- The dominant team (the team who made the last cup first in regulation) will shoot 2 balls first in overtime. The formation is a 4 cup diamond. There are no rebuttals, racks or rollbacks during sudden death overtime. The first team to hit the 4 cups wins the game. The cup differential for overtime games is 1 cup.
Etiquette and Disputes
- Any issues during the games with rules or players must immediately be reported to a WPT staff member. Once a game is over, the results can't be changed.
- Substitutions of players are not allowed and will result in forfeit of games.
- World Pong Tour staff has final say in disputes. Unsportsmanlike behavior will be dealt with in a case-by-case basis. Any team with sufficient disregard for the game or the people around them will forfeit their spot in the tournament. If either player on any team is asked to leave by the hosting establishment, by WPT staff, the team will forfeit their spot in the tournament.
WPT Qualifier Tournament Rules © 2012. All rights reserved.











